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GROW ARMY ESCAPE! (GROW OBBY)

GROW ARMY ESCAPE! (GROW OBBY)

A Roblox experience owned by Packstabber Obbys.

ObbyENsize-changing mechanichorror themeparkour

GROW ARMY ESCAPE! (GROW OBBY) is an obby experience created on 2017-01-15. It has accumulated 102,073,917 lifetime visits and 418,014 favorites. The game holds a 61% like percentage. Currently, zero players are active. The experience features 21 levels involving size-changing mechanics within a parkour and escape theme.

Description (written by the developer; not a statement by this register)

Can you successfully combine elements of an Obby and Parkour and make it to the end? You possess the power to alter your size. You can shrink and grow, enabling you to navigate through the game. With a total of 21 levels, you'll need to cleverly utilize this size-changing ability to successfully reach the end. Built by: YTPACKSTABBER Scripted by: Tweakified Tags: (Ignore) Grow Small Zombies Obby Cartoony Fun Adventure Escape Sewer Get Eaten Evil Obby Motel Creepbob Horror

Last updated by the developer 15 Oct 2025, 18:50 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
102,073,917
lifetime visits
61%
liked (84,334 👍 / 54,459 👎)
417,825
favourites (4.1 per 1k visits)
15 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar 3
500 R$
Tip jar 2
200 R$
Pet Owner
150 R$
Emo Pack
150 R$
Timmy
150 R$
Tip Jar 1
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome95,334 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6123 August 2026 — 61 % liked2 September 2026 — 61 % liked22 September 2026 — 61 % liked2 October 2026 — 61 % liked12 October 2026 — 61 % liked22 October 2026 — 61 % liked1 November 2026 — 61 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:3261no change
22 Oct 2026, 13:3061no change
12 Oct 2026, 13:2361no change
2 Oct 2026, 13:2261no change
22 Sept 2026, 13:2161no change
2 Sept 2026, 13:1761no change
23 Aug 2026, 13:0861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

558,280
YouTube views across 21 matched videos

Most-viewed match: “ASKER BABİ ORDUDAN KAÇIYOR 😅 Roblox Grow Army Escape Obby”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 30 Oct 2026, 04:20 UTC.