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The Ultimate Rage Obby

The Ultimate Rage Obby

A Roblox experience owned by al’s development studio.

ObbyENparkourdifficultytower

The Ultimate Rage Obby is an obby genre experience created on 2021-04-11. It has accumulated 18,804,300 lifetime visits and 343,495 favorites. Currently, zero users are playing. The game holds a 70% like percentage. Tags include platformer, obstacle course, and parkour.

Description (written by the developer; not a statement by this register)

👋 Welcome to the Ultimate Rage Obby! 😡 The obby will get harder and more difficult as you beat more stages and difficulties! Do you think it has what it takes to beat the Ultimate Rage Obby? ⭐️ Every stage has been tested possible, will you rage quit? 👍 Please like and favorite the game to help our development! Tags: Platformer, Obby, Impossible, Obstacle Course, Rage-Quit, Rage Quit, Hard, Nearly, Tower, Hardest, Extreme, Easy, Parkour, Teamwork

Last updated by the developer 30 Jul 2026, 07:07 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
18,804,300
lifetime visits
70%
liked (31,272 👍 / 13,444 👎)
343,334
favourites (18.3 per 1k visits)
11 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
SPAM Rainbow Rocket
399 R$
Fly
199 R$
Ban Hammer
169 R$
OP Slap
79 R$
OP Coil
79 R$
[OP] Laser Gun
79 R$
Gravity Coil
19 R$
Flying Carpet
19 R$
Flying Cloud
19 R$
Speed Coil
19 R$
Easy Mode
9 R$
Grapple Hook
1 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome6,992,597 · 100.0% win
Completed Beginner · progression3,039,788 · 100.0% win
Completed Easy · progression1,931,604 · 100.0% win
Completed Medium · progression1,008,113 · 60.0% win
Completed Hard · progression883,316 · 60.0% win
Completed Difficult · progression646,094 · 60.0% win
Completed Advanced · progression509,162 · 60.0% win
Completed Challenging · progression346,215 · 40.0% win
Completed Tricky · progression317,504 · 20.0% win
Completed Intense · progression243,495 · 20.0% win
Completed Stressful · progression200,393 · 20.0% win
Arduous · other103,090 · 20.0% win
Completed Extreme · progression27,698 · 0.00% win
Completed Unforgiving · progression8,678 · 0.00% win
Completed Unfathomable! · progression5,591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1670no change
23 Aug 2026, 17:0070no change
13 Aug 2026, 16:5270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.