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(Insane!!) TM's Difficulty Chart Obby

(Insane!!) TM's Difficulty Chart Obby

A Roblox experience owned by TM Dev Team.

ObbyENdifficulty chartparkourrage game

Description (written by the developer; not a statement by this register)

Welcome to TM's Difficulty Chart Obby This is a game which gets more difficult as you progress! This fun obby contains lots of hard stages! Can you get to the end and conquer the TM Difficulty Chart Obby? 💀 Pressing "R" will instantly reset your character! TM difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty Chart Obby WDCO w dco DCO wire's dco wdco JTOH Kit Mega Easy Super Easy Omega Fun Obby DDCO

Last updated by the developer 7 Jul 2025, 21:43 UTC.

0
playing (measured 14 Aug 2026, 05:38 UTC)
2,868
lifetime visits
42%
liked (24 👍 / 33 👎)
43
favourites (15.0 per 1k visits)
11 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
300 R$
Gravity Coil
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TM's Difficulty Chart Obby! · welcome1,451 · 0.00% win
Very Easy! · progression966 · 0.00% win
Easy! · progression696 · 0.00% win
Beginner! · progression525 · 0.00% win
Intermediate! · progression401 · 0.00% win
Average! · progression314 · 0.00% win
Hard! · progression154 · 0.00% win
Very Hard! · progression78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.