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Among Us Tower Battle

Among Us Tower Battle

A Roblox experience owned by SAND4 Tycoon.

Tower defenseENAmong Us IPTower DefenseTeam Battle

Among Us Tower Battle is a tower-defense experience created on 2021-04-12. The game has recorded 21,217,526 lifetime visits and holds 30,574 favorites. Currently, zero users are playing. The title maintains a 57% like percentage. No additional active player metrics are available.

Description (written by the developer; not a statement by this register)

20210715 UPDATE: -ADD LUCK BLOCK 😇Welcome to (Among Us Tower Battle)😇 💪Knock out all of the enemy spawns until your team's spawns are the last ones remaining!💪 🎁Free combination of rich Gear🎁 🏅Earn Badges🏅 ⭐ Favourite So You Can Play Again! 👍Like ⭐Favorite and 🔊Follow the game for more updates!

Last updated by the developer 19 May 2026, 03:24 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
21,217,526
lifetime visits
57%
liked (5,082 👍 / 3,793 👎)
30,569
favourites (1.4 per 1k visits)
12 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome9,227,467 · 0.00% win
start first game · welcome5,525,016 · 0.00% win
5 minutes · progression5,431,075 · 0.00% win
10 minutes · other3,610,051 · 0.00% win
one game · other3,078,909 · 0.00% win
start second game · welcome2,915,472 · 0.00% win
start third game · progression1,842,015 · 0.00% win
30 minutes · progression1,214,284 · 0.00% win
Two games · other1,075,467 · 0.00% win
Three games · other526,145 · 0.00% win
60 minutes · other475,990 · 0.00% win
Six games · other143,849 · 0.00% win
Ten games · other52,350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked23 August 2026 — 57 % liked2 September 2026 — 57 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4857no change
23 Aug 2026, 16:3357no change
13 Aug 2026, 16:2157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.