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Roblox Doge Cult HQ 📦

Roblox Doge Cult HQ 📦

A Roblox experience owned by Roblox Doge Cult.

Social & hangoutENsocial hangoutdoge memeroleplay

Description (written by the developer; not a statement by this register)

The Roblox Doge Cult HQ is the ultimate chill spot for everyone, designed for hanging out with friends, exploring, and uncovering secrets. ❗ Rules: https://devforum.roblox.com/t/2847453 ✨ Role Information: Join Roblox Doge Cult for FREE In-Game Role & badge: https://www.roblox.com/groups/10212747/ ❤️ Donation Information: All donations and ingame purchases are really appreciated! We do NOT refund any products. Only purchase something if you are 100% sure you want to! Like(👍) and favourite (⭐) for more updates!

Last updated by the developer 2 Jan 2025, 20:01 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
6,668
lifetime visits
91%
liked (108 👍 / 11 👎)
120
favourites (18.0 per 1k visits)
13 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HQ VIP
399 R$
C4 **TROLL**
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome523 · 0.00% win
Fresh Air! · progression394 · 0.00% win
BEPIS!!!!!!!!!!!!!!!!!!!! · collection330 · 0.00% win
Certified Doge · collection322 · 0.00% win
Small drop · other286 · 0.00% win
Burgir · collection269 · 0.00% win
You escaped! · progression255 · 0.00% win
Ouch! · other75 · 0.00% win
You met King Doge! · social50 · 0.00% win
Chill Spot · secret50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:1691no change
17 Aug 2026, 17:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.