πͺ Axe Champions
A Roblox experience owned by BlockSphere.
SimulatorENsimulatortycoonobby
Axe Champions is a simulator experience created on April 13, 2021. The game has accumulated 2,691,226 lifetime visits and 10,391 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The title falls under the simulator genre.
Description (written by the developer; not a statement by this register)
Swing your axe to gain strength! πͺ Sell your strength for coins! πͺ Upgrade your DNA & Axe! π§¬πͺ Explore the huge map! πΊοΈ Hatch new pets! πΆ Unlock new worlds! π π LIKE and JOIN the group to support more updates! π π₯Join our group for OP Rewards: https://www.roblox.com/communities/7744633 π·οΈTags: simulator, axe simulator, lumber tycoon, lumber simulator, tycoon , tycoon game , 1 player tycoon, Anime , Anime Tycoon, Build to Survive, Build To Survive Killers, Survival The Killers, Survival, Escape, Obby, Fun, Easy, Escape Obby, Parkour escape, toilet rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour, Obby, obby, easy obby, mega easy obby ,Parkour Obby, obby, obstacle , course , rainbow, obby, obstacle , course , rainbow , long , popular , super , Parkour! Fall Guys Obby Parkour Escape Fall Guys Obby Parkour
Last updated by the developer 19 Oct 2025, 19:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.