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{Alpha} Rhythm Hell UTMM [Shattered Realm]

{Alpha} Rhythm Hell UTMM [Shattered Realm]

A Roblox experience owned by Bean Boozle Emporium.

HorrorENhorrorcombatunfinished

Description (written by the developer; not a statement by this register)

You just arrived in a completely new world, unaware of what lies before you. The only option you see ahead, is to fight whatever stands in your way. But when using your weapon isn't a proper method to proceed, how will you fare? Well, you only have yourself to blame, for the hunt has only just started.... (to be fully released sometime between now and the heat death of the universe) UTMM kit made by RandomDoggo and Nikolander.

Last updated by the developer 6 Aug 2026, 17:39 UTC.

0
playing (measured 27 Aug 2026, 02:19 UTC)
785
lifetime visits
72%
liked (13 👍 / 5 👎)
12
favourites (15.3 per 1k visits)
15 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MONSTEROUS DONATION
25,000 R$
MASSIVE DONATION
5,000 R$
Bigger Donation
1,000 R$
Big Donation
500 R$
Medium Donation
250 R$
Small donation
100 R$
SUS
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

We've only just begun... · welcome31 · 30.8% win
To Infinity, AND BEYOND · progression6 · 0.00% win
Hide and Seek · progression4 · 0.00% win
Malleus adeptus. · collection3 · 0.00% win
An end to all that began · progression2 · 0.00% win
Party Pooper · other2 · 0.00% win
Active Persistence {Unobtainable} · other0 · 0.00% win
The Golden Land {Unobtainable} · other0 · 0.00% win
Wishful Giving {Unobtainable} · other0 · 0.00% win
Path of the Priest {Unobtainable} · progression0 · 0.00% win
Retributionist {Unobtainable} · progression0 · 0.00% win
Core Hoarder {Unobtainable} · progression0 · 0.00% win
Addicted {Unobtainable} · other0 · 0.00% win
Inner Balance {Unobtainable} · other0 · 0.00% win
Striving For Purity {Unobtainable} · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72767427 August 2026 — 75 % liked6 September 2026 — 76 % liked6 October 2026 — 72 % liked27 August 20266 October 2026
3 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 04:0572-4
6 Sept 2026, 02:2076+1
27 Aug 2026, 02:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.