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[🔥UPDATED] Test v6.7

[🔥UPDATED] Test v6.7

A Roblox experience owned by Tested Community Official.

AdventureENactioncombatcustom-mechanics

Test v6.7 is an adventure experience created on 2021-04-17. It has accumulated 5,323,450 lifetime visits and 96,935 favorites. Currently, four users are playing. The experience holds a 68% like percentage. Key features include specific keybinds for actions like dashing and evading, along with weekend XP bonuses.

Description (written by the developer; not a statement by this register)

Test The Randomizer Game [TTRG], yep this is the full name but we'd rather call it "Test" Whats interesting for me is always going to be here, at least I hope so Keybind Q - Dash B - Evasive (works when you have 100% evasive bar) G - Ultimate you can change the position of your weapon by holding the weapon slot Liking the experience would help us a lot, thanks! 50% more XP on weekend Have Fun! Most of the Music came from other games such as Terraria Calamity mod, Library of Ruina and Etc. (please check those out as well)

Last updated by the developer 28 Jul 2026, 17:32 UTC.

4
playing (measured 10 Aug 2026, 20:06 UTC)
5,323,450
lifetime visits
68%
liked (8,988 👍 / 4,232 👎)
96,910
favourites (18.2 per 1k visits)
17 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:066first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Spec color Slot
349 R$
Early Access
299 R$
Custom Kill/Death Sound
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blooded Black Hole · other78,472 · 2.2% win
Your Time Is "Up"..... · other28,265 · 11.2% win
Your First Kill · progression23,715 · 12.3% win
Knocking Out! · other17,948 · 6.7% win
Feeling Beyond Fire · other13,395 · 4.5% win
(CHRISTMAS) Christmas Paradox · other7,408 · 0.00% win
(HALLOWEEN) The Halloween Night of Calamity · other7,284 · 0.00% win
The Negative Fallen Hero Unleashed! · other5,690 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0568no change
14 Aug 2026, 01:0468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.