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😈Escape The Evil School Obby

😈Escape The Evil School Obby

A Roblox experience owned by Eclipse Productions!.

ObbyENschoolhorrorparkour

😈Escape The Evil School Obby is an obby experience created on 2021-04-17. The game has recorded 508,273 lifetime visits and 569 favorites. Currently, zero users are playing. The title holds a 52% like percentage. Keywords associated with the experience include simulator, escape themes, and pet simulator elements.

Description (written by the developer; not a statement by this register)

🏫 You and your friends have to find a way out of the school or you'll be trapped there forever. Quick, the clocks ticking! 💬Keywords: Simulator, Obby, Escape The Babysitter Obby, Poppy Playtime, Escape The Barbershop Obby, Cool Obby, Escape The Gym Obby, Escape The Hospital Obby, Mega Fun Obby, Pet Simulator!

Last updated by the developer 20 Sept 2023, 09:35 UTC.

0
playing (measured 11 Aug 2026, 15:32 UTC)
508,273
lifetime visits
52%
liked (203 👍 / 185 👎)
569
favourites (1.1 per 1k visits)
17 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Coil
199 R$
Flying Carpet
169 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Grapple Hook
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome359,938 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.