π§ͺ Slime Tycoon
A Roblox experience owned by Gummy Games.
TycoonENslimefactorycombat
π§ͺ Slime Tycoon is a tycoon experience created on 2021-04-17. It has recorded 2,622,078 lifetime visits and 5,879 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description highlights factory expansion, item purchases, and competitive gameplay elements.
Description (written by the developer; not a statement by this register)
Welcome to Slime Tycoon, an all new tycoon game from Gummy Games! π Start your Slime Factory Tycoon journey with a small base & expand your empire by unlocking powerful upgrades. πΈ Buy weapons, cars & other exclusive items to fight your way through & compete with friends. π° Collect coins & rewards to boost your progress & become the strongest tycoon. πͺUnlock super powers & become the leader of the leaderboards. π Explore the world, hire workers & customize your cars & weapons to become the richest tycoon. π Buy & sell powerful items & defeat powerful enemies to gain rewards. Unlock special abilities, buy exclusive gamepasses & upgrade your factory to double your earnings. π Unlock limited edition items, complete obbies & receive rewards. Enjoy the game? Help us out by π Leaving a LIKE and β FAVORITE to support the game! Want to stay up to date on the latest news from Gummy Games? π¦ Follow @PlayGummyGames for codes and sneak peeks! π₯ Join the official Gummy Games group!
Last updated by the developer 27 Sept 2025, 14:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.