🍭 Candy Tycoon
A Roblox experience owned by Gummy Games.
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Candy Tycoon is a Roblox experience in the tycoon genre, created on April 17, 2021. The game has accumulated 1,661,879 lifetime visits and holds 5,722 favorites. Currently, zero users are playing. The experience maintains a 67% like percentage based on user feedback metrics.
Description (written by the developer; not a statement by this register)
Unlock powerful weapons & upgrades, explore the world, earn cash & fight your friends in the ultimate battle for tycoons. ⬆️Upgrade your base, buy premium items & unlock exclusive powers & abilities. 💰Collect coins, characters & weapons to customize your tycoon & become the richest tycoon in the world! ⚡️Use special boosts & super powers to defeat enemies & climb the leaderboards. 🚗Buy exclusive cars & planes to build a powerful empire & fight for the survival of your team. 🗺Unlock new maps & store items to enhance your tycoon experience & survive epic battles to gain rewards & rebirths. 🎭Roleplay with powerful characters & customize your tycoon with multiple characters & upgrades. 🤝Compete with your friends to become the strongest! Enjoy the game? Help us out by 👍 Leaving a LIKE and ⭐ FAVORITE to support the game! Want to stay up to date on the latest news from Gummy Games? 🐦 Follow @PlayGummyGames for codes and sneak peeks! 👥 Join the official Gummy Games group!
Last updated by the developer 27 Sept 2025, 14:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:46 | 67 | no change |
| 14 Aug 2026, 11:18 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.