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🍭 Candy Tycoon

🍭 Candy Tycoon

A Roblox experience owned by Gummy Games.

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Candy Tycoon is a Roblox experience in the tycoon genre, created on April 17, 2021. The game has accumulated 1,661,879 lifetime visits and holds 5,722 favorites. Currently, zero users are playing. The experience maintains a 67% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Unlock powerful weapons & upgrades, explore the world, earn cash & fight your friends in the ultimate battle for tycoons. ⬆️Upgrade your base, buy premium items & unlock exclusive powers & abilities. 💰Collect coins, characters & weapons to customize your tycoon & become the richest tycoon in the world! ⚡️Use special boosts & super powers to defeat enemies & climb the leaderboards. 🚗Buy exclusive cars & planes to build a powerful empire & fight for the survival of your team. 🗺Unlock new maps & store items to enhance your tycoon experience & survive epic battles to gain rewards & rebirths. 🎭Roleplay with powerful characters & customize your tycoon with multiple characters & upgrades. 🤝Compete with your friends to become the strongest! Enjoy the game? Help us out by 👍 Leaving a LIKE and ⭐ FAVORITE to support the game! Want to stay up to date on the latest news from Gummy Games? 🐦 Follow @PlayGummyGames for codes and sneak peeks! 👥 Join the official Gummy Games group!

Last updated by the developer 27 Sept 2025, 14:18 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
1,661,879
lifetime visits
67%
liked (1,676 👍 / 831 👎)
5,719
favourites (3.4 per 1k visits)
17 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
280 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🍭 A World Of Pure Imagination · other1,229,547 · 0.00% win
I Can Taste It · other910,655 · 0.00% win
Tasty Treat · other584,024 · 0.00% win
Sweet Success · other9,161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4667no change
14 Aug 2026, 11:1867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.