π Temple Tycoon
A Roblox experience owned by Gummy Games.
TycoonENtycoonsandboxroleplay
Temple Tycoon is a tycoon experience created on 2021-04-18. The game has recorded 683,668 lifetime visits and 1,302 favorites. Currently, zero users are playing. The title holds a 73% like percentage. It falls under the tycoon genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Welcome to Temple Tycoon. Claim your temple, purchase new upgrades, and maximize your income. Construct your luxury temple and reveal the prize! Build your own luxury mansion temple in this sandbox tycoon strategy game! π Start at the center of the desert map and pick your plot near the VIP admin room. π° Claim your plot and purchase upgrades to save your progress. π€ Roleplay and socialize with friends in your luxury house with your own luxury cars. π£ Unlock items like Magic Carpet, Laser Blaster, Morphs, ADMIN, Magic Trails, Color Blocks. β Battle other players and fight players to defend your base. π Complete the easy tycoon for prize admin winners area. π Collect the morphs as you progress through new upgrades and sports cars. π₯ Finish your tycoon and conquer the leaderboard. Want to stay up to date on the latest news from Gummy Games? π¦ Follow @PlayGummyGames for codes and sneak peeks! π₯ Join the official Gummy Games group!
Last updated by the developer 27 Sept 2025, 14:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.