π€© Emoji Tycoon
A Roblox experience owned by Gummy Games.
TycoonENfactory managementleaderboard competitionvehicle customization
π€© Emoji Tycoon is a tycoon experience created on 2021-04-18. It has recorded 695,016 lifetime visits and 1,994 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights factory building, upgrades, and competitive elements.
Description (written by the developer; not a statement by this register)
Welcome to Emoji Tycoon, an all new tycoon game from Gummy Games! π¨ Start your emoji factory from the ground up and unlock powerful upgrades to increase your revenue. π£ Buy exclusive weapons and explore the world of tycoons. π° Collect coins to gain special boosts and rewards. π©βπ Hire workers to help you expand your empire, build your base and fight enemies. π€ Compete with your friends for the highest leaderboard scores and defeat bosses to save the day. πͺ Buy powerful upgrades and customize cars, boats, planes and more to become the richest tycoon in the world. π€΄ Conquer the emojiverse with your team and climb the leaderboards to become the ultimate tycoon! Enjoy the game? Help us out by π Leaving a LIKE and β FAVORITE to support the game! Want to stay up to date on the latest news from Gummy Games? π¦ Follow @PlayGummyGames for codes and sneak peeks! π₯ Join the official Gummy Games group!
Last updated by the developer 27 Sept 2025, 14:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.