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Sisyphus Simulator

Sisyphus Simulator

A Roblox experience owned by Syeles Production.

ObbyENball rollingobstacle coursephysics puzzle

Description (written by the developer; not a statement by this register)

Welcome to Ball Rolling Challenge, this game is about delivering the ball to it's destination to advance to the next stage! Each stages have unique obstacles and mechanics to help you out in the challenge! We await you to try out each stages as they are packed with their uniqueness! Remember, while playing, put the ball in top priorities, DO ANYTHING TO NOT LOSE IT! Get $2/ min extra for each friend and together master the challenges! Sisyphus would be proud for both of you! More benefits from joining our group! v0.20 + Fix ball being wobbly upon reaching + Reworked the Mine Stage Deliver the Ball Obby Ball Challenge Challenging fun stages stage unique new small easy difficult hard One must imagine Sisyphus being happy.

Last updated by the developer 18 May 2025, 12:56 UTC.

0
playing (measured 12 Aug 2026, 22:08 UTC)
1,047
lifetime visits
76%
liked (13 👍 / 4 👎)
13
favourites (12.4 per 1k visits)
18 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
150 R$
Speed Coil
150 R$
Double Minute Income
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step · progression146 · 0.00% win
10th Stages · progression27 · 0.00% win
Secret Place · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.