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Sawgrass, Fire Alarms

Sawgrass, Fire Alarms

A Roblox experience owned by Redeline Solutions.

OtherENstrobe warningupdate-focusedcommunity support

Sawgrass, Fire Alarms is an other genre Roblox experience created on 2021-04-18. The title has accumulated 1,252,271 lifetime visits and 9,158 favorites. Currently, zero users are playing. The experience holds a 61% like percentage. The description notes intense strobe lighting and requests user support through likes and favorites.

Description (written by the developer; not a statement by this register)

⚠️ - This experience has intense strobe lighting. If you are sensitive to bright graphics or flashing strobes, please consider turning down the brightness of your screen or switching to another experience. 👍 - Like for an update! We always give new features to the game. We need your support! Please give a thumbs up and like the game! Please also favorite and save the game so you get notified of any new updates! ❗ - If you encounter any issues or bugs, please join our communications server for help and support.

Last updated by the developer 31 Jul 2026, 03:42 UTC.

0
playing (measured 10 Aug 2026, 19:47 UTC)
1,252,271
lifetime visits
61%
liked (1,534 👍 / 961 👎)
9,165
favourites (7.3 per 1k visits)
18 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Electrical Panel Access
399 R$
Private Server - Admin Commands
199 R$
Intercom Access
199 R$
Reset Pulls & System
59 R$
Hoverboard Tool
39 R$
Boombox Tool
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Sawgrass! · other160,977 · 83.7% win
You collected all Easter Eggs! · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5261no change
24 Aug 2026, 13:4761no change
14 Aug 2026, 13:4561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.