Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rails of D.G County

Rails of D.G County

A Roblox experience owned by Rails of D.G County.

SimulatorENtrain simulationopen-worldhistorical

Rails of D.G County is a simulator experience created on 2021-04-19. It has recorded 7,898,579 lifetime visits and 48,995 favorites. Currently, 74 players are active. The title holds an 87% like percentage. The game features open-world train operations set in a 1946 Utah and Colorado environment.

Description (written by the developer; not a statement by this register)

Welcome to Rails of D.G. County! We are an open-world, free-drive 3-foot narrow gauge train game. Explore interesting locations by rail or road, and operate trains in either the coal or lumber industry! Set in 1946 Utah / Colorado. Make sure to follow these basic rules when playing: • Act kind and courteous to others. • Do not attempt to grief other players. • Make sure to keep train lengths under 13 cars. • Make sure to clean up messes, such as derailed trains. Have a question? ask our community server! GROUP: https://www.roblox.com/groups/10441128/Rails-of-D-G-County Disclaimers: Game is designed for computer play, other devices not guaranteed to handle game well. (It is also a heavy game.) Shutdowns usually mean updates to the games. We only usually shutdown servers when a big update rolls out!

Last updated by the developer 9 Aug 2026, 20:29 UTC.

74
playing (measured 10 Aug 2026, 17:20 UTC)
7,898,579
lifetime visits
87%
liked (13,746 👍 / 2,089 👎)
51,808
favourites (6.6 per 1k visits)
19 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:20102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Uintah Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited D.G. County! · other1,848,116 · 37.7% win
Happy Halloween! · other35,107 · 100.0% win
Freebird! · other25,381 · 1.9% win
Rock 'n Roll · other5,279 · 0.50% win
A Story Uncovered · other4,897 · 0.60% win
The Future Isn't Written Yet · other1,347 · 0.10% win
You found the purple! · collection1,044 · 0.10% win
omega · other1,024 · 0.20% win
Graves are best left untouched. · secret394 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:0787no change
22 Oct 2026, 22:0687no change
12 Oct 2026, 22:0587no change
2 Oct 2026, 22:0587no change
22 Sept 2026, 22:0487no change
12 Sept 2026, 22:0487no change
2 Sept 2026, 22:0387no change
23 Aug 2026, 22:0287no change
13 Aug 2026, 22:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.