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Broken Brick Trials [Release]

Broken Brick Trials [Release]

A Roblox experience owned by Broken Brick Republic.

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Description (written by the developer; not a statement by this register)

Everything started in Brick City with invention of the time machine and its first test. Space, time and places started to shift then break, causing everything to merge around the city. Each season now an entire timeline, the knowledge from both ancient civilizations and far future poisoned peoples minds. Residents reformed city as Broken Brick Republic to adapt and bring peace to this new world. Suddenly an unknown enemy appeared, threatening everyone with plans to completely destroy already broken world. To deal with danger, army of adaptation was formed under the republic called United Union. Premium benefits: Premium Pass.

Last updated by the developer 19 May 2026, 22:43 UTC.

0
playing (measured 19 Aug 2026, 01:47 UTC)
2,359
lifetime visits
95%
liked (20 👍 / 1 👎)
13
favourites (5.5 per 1k visits)
19 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[WIP] Faction Former
10,000 R$
[WIP] Big Builder
7,500 R$
Premium Pass
5,000 R$
Drive Depot
2,500 R$
Music Maker
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Misfit Mission · progression0 · 0.00% win
Unreal Utopia · progression0 · 0.00% win
Suspicious Sabotage · other0 · 0.00% win
Dungeon Dweller · progression0 · 0.00% win
Alien Assault · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.