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(Easter Update🥚) Change the material of the brick

(Easter Update🥚) Change the material of the brick

A Roblox experience owned by Imagine Existing?.

Sandbox & buildingENsandboxeaster eggminimalist

Description (written by the developer; not a statement by this register)

A simple game where all you do is change the material of a brick. (And maybe find some secrets...) Update: -Removed (most) Christmas stuff again. -Added a single easter egg. -Added a quest (for the single easter egg). -Finally made an actual Icon and Thumbnail for the game. (It only took me nearly 2 years!) More coming soon if I can be asked! (It only took me a little over a year to add this easter update, and it will probably be here for a while.)

Last updated by the developer 7 Sept 2024, 16:54 UTC.

0
playing (measured 18 Aug 2026, 08:16 UTC)
415
lifetime visits
75%
liked (3 👍 / 1 👎)
3
favourites (7.2 per 1k visits)
19 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Baguette donation
100 R$
Donation
25 R$
Smol donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have committed play · welcome150 · 0.00% win
Winter 2021 badge · other9 · 0.00% win
Easter · collection4 · 0.00% win
Parkore course · progression3 · 0.00% win
Parkore 1 · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.