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[UPD] Tower of Rage

[UPD] Tower of Rage

A Roblox experience owned by King Gaming Studio.

AdventureENparkourrandom generationtower climbing

Description (written by the developer; not a statement by this register)

You can view our updates in the updates log UI. Credits: King_GamingRobloxYT | Owner | Developer | Builder Android4321Whis | Co Owner | Developer & Scripter | Builder TheRobloxKings123 | Helper Can you be the first to make it to the top of a randomly generated tower? Private Server Owner Commands: /skip /setlength Set Length may be a minimum of 3 and a maximum of 100. Tower of Rage has been updated daily for the past week! This game is inspired by Tower of Hell. No ToH assets were used within this experience. Check ToH out: https://web.roblox.com/games/1962086868/Tower-of-Hell

Last updated by the developer 11 Jul 2026, 20:18 UTC.

0
playing (measured 13 Aug 2026, 11:37 UTC)
2,815
lifetime visits
62%
liked (8 👍 / 5 👎)
3
favourites (1.1 per 1k visits)
19 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Own Every Halo (Desc)
1,200 R$
Elite
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win! · progression20 · 0.00% win
10 Wins! · progression6 · 0.00% win
Pro · progression6 · 0.00% win
50 Wins! · progression0 · 0.00% win
100 Wins · progression0 · 0.00% win
75 Wins! · progression0 · 0.00% win
Placeholder 3 · other0 · 0.00% win
Placeholder 4 · other0 · 0.00% win
Teal Halo · progression0 · 0.00% win
25 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.