🍟Cooking Simulator🍟
A Roblox experience owned by iThink Game Studio.
SimulatorENcookingsimulationtycoon
🍟Cooking Simulator🍟 is a simulator experience created on 2021-04-20. It has recorded 29,968,501 lifetime visits and 201,081 favorites. The title holds an 89% like percentage. Currently, zero users are playing. The description mentions exclusive codes, cooking stalls, and a v2.4.0 update adding pet treats. The developer group is iThink Game Studio.
Description (written by the developer; not a statement by this register)
🔥Exclusive CODE will be updated at 55,000 LIKES🔥 Code for 45,000 likes: KHY426 🍳Get your own cooking stall~ 🥑Compete for fresh foods! 💰Make more money to get bigger pots! 💆Soaking and swimming in the pot🤩 🎆For more codes, join our group to get them! 🔽🔽 https://www.roblox.com/groups/8699282/iThink-Game-Studio 🔥This game is currently under beta testing and may have some bugs. 😋Feel free to leave your suggestions and feedback on our social media! 😎LIKE us for more updates! New version updated! 🔥The latest update v2.4.0 🔥 New Features: 🍖- Added pet treats 🐶- Added pet abilities 🍳- Added mini pot for pets 📖- Added pet treats recipes 🎁Please check the Chef's Lounge under Social Links for previous CODES🎁
Last updated by the developer 11 Oct 2021, 03:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.