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Easy Parkour Obby 175 Stages!

Easy Parkour Obby 175 Stages!

A Roblox experience owned by HD Obbys.

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Easy Parkour Obby 175 Stages! is an obby experience created on 2021-04-20. The game features 175 stages and has accumulated 34,616,285 lifetime visits. It holds 41,227 favorites and maintains a 75% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💥 New Stages at 10,000 Likes! 🌟 Welcome to the Easy Parkour Obby 175 Stages! Earn cash every time you beat a stage and prestige. Prestiging in this parkour obby only resets your stage, nothing else. You can buy fun items and trails! 👍 ⭐ Be sure to Like and Favorite, If you enjoyed the game! 💾 The progress you have made is automatically saved, so you can always continue where you left off! 🎒 Items and trails are saved, so you will not lose them after purchasing! Stage Count: 175 🚀 Premium Benefits: Special Items! 🚨 VIP Servers are Free. You can play alone or invite your friends! Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 7 Nov 2021, 18:01 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
34,616,285
lifetime visits
75%
liked (11,997 👍 / 3,939 👎)
41,223
favourites (1.2 per 1k visits)
20 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
Jetpack
499 R$
VIP
399 R$
Dual Gravity Coil
299 R$
Grapple Hook
299 R$
Speed Coil
199 R$
Double Jump
199 R$
Gravity Coil
199 R$
Double Cash
199 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,293,593 · 54.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1775no change
23 Aug 2026, 15:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.