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The ProtoCafe

The ProtoCafe

A Roblox experience owned by Hexgen.

Social & hangoutENvibe gameVR supportsocial hangout

Description (written by the developer; not a statement by this register)

This game is still a WIP, the map and other stuff is still not finished, we hope you enjoy what we have so far! This game is a vibe game, and takes inspirations from The Vibe Cafe, Garden, and VIBE NYC, while also putting a twist on the vibe game genre with other things vibe games don't have This game supports VR. VR support is still a WIP and there will be VR only tools in the future. VR has only been tested on the Oculus Quest 2 with Oculus Link and Virtual Desktop, Quest 1 with Virtual Desktop, and Valve Index. Scripters: @Conikku and @WOOFER137 Builders: @preticaIs Animators: @Conikku and @DazaiDev Previous Builders: @Powolarity and @KitsuneKoast Some assets in this game are not made by us, we have credited most people who we've used assets from

Last updated by the developer 4 Aug 2026, 18:19 UTC.

0
playing (measured 11 Aug 2026, 20:07 UTC)
3,106
lifetime visits
89%
liked (57 👍 / 7 👎)
80
favourites (25.8 per 1k visits)
20 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customizable Sign Gear
350 R$
VIF (Very Important Furry)
135 R$
3x Level Up
75 R$
Witches Brew
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · welcome978 · 0.00% win
Donator · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.