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[RAID] Prison

[RAID] Prison

A Roblox experience owned by Cosmic Control.

RoleplayENprisonraidroleplay

Description (written by the developer; not a statement by this register)

「SETTINGS」 ▸ V | Damage Indicators ▸ T | Skins, Headless Head Gamepass, BoomBox ▸ NOTE: IF YOU BUY HEADLESS YOU GET IT AT ALL BASES 「RULES」 ▸You can be respawned, kicked or banned for- Glitching, Being or having been a cheater/exploiter, Having mercs and frogging. ▸If a server gets hit off, the event is voided.

Last updated by the developer 30 May 2026, 03:25 UTC.

0
playing (measured 11 Aug 2026, 15:34 UTC)
19,899
lifetime visits
38%
liked (46 👍 / 74 👎)
61
favourites (3.1 per 1k visits)
20 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Headless Head Gamepass
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

383938.516 August 2026 — 39 % liked25 October 2026 — 38 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:5038-1
16 Aug 2026, 13:4539first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.