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Undertale : Arena

Undertale : Arena

A Roblox experience owned by Gaem Studios.

Fighting & PvPENUndertaleFightingRoleplay

Undertale : Arena is a fighting-pvp experience created on 2021-04-21. It has recorded 3,707,861 lifetime visits and 28,707 favorites. Currently, 46 users are playing. The experience holds an 82% like percentage. It features combat mechanics involving EXP, SOULS, and DT, alongside a shop system and roleplay elements.

Description (written by the developer; not a statement by this register)

An undertale fighting game! gain EXP, SOULS, and DT by dusting others! A shop to buy items and other goodies! Roleplay with your friends! Fight powerful foes! Use code: TRYSANS, TRYSANS2 MORE CODES IN GAME! TAGS: deltarune, undertale, flowery, kris, frisk, sans, sans undertale, fighting, arena, 1v1s, pve, npcs, asriel, god of hyperdeath

Last updated by the developer 10 Aug 2026, 19:29 UTC.

46
playing (measured 10 Aug 2026, 19:38 UTC)
3,707,861
lifetime visits
82%
liked (9,942 👍 / 2,121 👎)
28,729
favourites (7.7 per 1k visits)
21 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3849first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ink!Sans Pack
1,199 R$
Error!Sans Pack
1,199 R$
Neutral!Frisk Pack
599 R$
Roleplay
180 R$
Morph Toggling
100 R$
Sans Emote Pack
89 R$
Chara Emote Pack
89 R$
UNDYNE CUTSCENE EMOTE
85 R$
Mettaton Pose Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the underground · welcome885,717 · 52.2% win
Dusted Toriel! · progression85,689 · 20.4% win
Tutorial-er · welcome47,052 · 2.1% win
Red Snowball · other34,736 · 7.7% win
Justice Snowball · other24,964 · 3.5% win
Kindness Snowball · other23,980 · 4.6% win
Patience Snowball · other22,011 · 3.4% win
Brave Snowball · other20,946 · 3.4% win
Spam · other18,547 · 31.3% win
Spammed · other18,493 · 2.2% win
One of the Many · other18,126 · 46.0% win
[[The Big One]]12,939 · 1.3% win
Door Puzzle Knower · other12,491 · 26.8% win
Chest Connoisseur · collection10,768 · 26.2% win
Integrity Snowball · other7,805 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0382no change
14 Aug 2026, 04:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.