Ro-Scale Blue Train Layout
A Roblox experience owned by ARHL | American Roblox Hockey League.
SimulatorENThomas and FriendsTrain SimulationMiniature Layout
Ro-Scale Blue Train Layout is a simulator experience created on 2021-04-21. The game has recorded 773,489 lifetime visits and 1,968 favorites. Currently, one user is playing. The experience holds a 71 percent like percentage. It is categorized under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
🚂Welcome to Ro-Scale Blue Train Layout! Based on Take on Sodor, and the fandom around Blue Train & Friends. A unique, original designed miniature layout of the fictional Island of Sodor with controllable model trains. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ➤Main Group: https://www.roblox.com/groups/4366868/Tide-Studios#!/about ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ If you enjoy the game, we would appreciate every 👍 and ⭐️ given! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ❗Disclaimer: Game might function better on PC. 🛒Special in-game items and perks coming soon ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: Tide - Building/Scripting/GUI ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🏷️ Tags: Thomas and friends, train, tank engine, cliff, Thomas Railway, TOS, Take on Sodor, Thomas © 2018-2026 Tide Studio's. All Rights Reserved.
Last updated by the developer 6 Jun 2026, 19:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.