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[💢ALL FOR ME] Heroes Online 2

[💢ALL FOR ME] Heroes Online 2

A Roblox experience owned by Bloxxit Studios.

RoleplayENanimesuperheroroleplay

[💢ALL FOR ME] Heroes Online 2 is a roleplay experience created on 2021-04-22. The game has recorded 2,059,415 lifetime visits and 59,137 favorites. Currently, two users are playing. The title holds a 94% like percentage. It is available across multiple devices.

Description (written by the developer; not a statement by this register)

Welcome to Heroes Online 2, a game that is loosely inspired by My Hero Academia! ✨Explore the world and either become a hero who protects the innocent or a villain who creates chaos! The choice is yours!✨ 🎁Code at 18k Likes! 📱 💻 🎮 Available to play on ALL DEVICES! 🌐Join the Bloxxit Studios group to use codes!

Last updated by the developer 14 Apr 2026, 23:30 UTC.

2
playing (measured 10 Aug 2026, 14:20 UTC)
2,059,415
lifetime visits
94%
liked (20,413 👍 / 1,394 👎)
59,010
favourites (28.7 per 1k visits)
22 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Second Quirk
750 R$
Cosmetic Access
500 R$
Skip Cutscene
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other101,524 · 5.9% win
Met The Creator! · welcome522 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:1794no change
23 Oct 2026, 12:1694no change
13 Oct 2026, 12:1594no change
3 Oct 2026, 12:0894no change
23 Sept 2026, 12:0894no change
13 Sept 2026, 12:0494no change
3 Sept 2026, 12:0394no change
24 Aug 2026, 09:1794no change
14 Aug 2026, 09:1694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.