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CRAZY

CRAZY

A Roblox experience owned by Insomnious.

Fighting & PvPENragdoll physicscombatphysics-based

CRAZY is a fighting-pvp Roblox experience created on 2021-04-22. The game currently has 9 players online. It has accumulated 35,575,353 lifetime visits and 48,624 favorites. The like percentage is recorded at 56%. Controls include CTRL for shiftlock, E for flip, SHIFT for sprint, and F to pick up ragdolls. The halberd asset is attributed to Jiyuzyy.

Description (written by the developer; not a statement by this register)

Send some souls to hell with this epik game. CTRL - shiftlock E - flip SHIFT - sprint F - pick up ragdoll Halberd by Jiyuzyy

Last updated by the developer 20 Mar 2026, 11:00 UTC.

9
playing (measured 10 Aug 2026, 16:30 UTC)
35,575,353
lifetime visits
56%
liked (9,823 👍 / 7,605 👎)
48,675
favourites (1.4 per 1k visits)
22 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLAMETHROWER
600 R$
GOD SWORD
400 R$
NETHERITE ADMIN
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5623 August 2026 — 56 % liked2 September 2026 — 56 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0856no change
23 Aug 2026, 15:0256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.