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Clicker Aurora

Clicker Aurora

A Roblox experience owned by -JJStudios.

Clicker & idleENclickercase openingrebirth

Clicker Aurora is a clicker-idle experience created on April 22, 2021. The game has accumulated 975,701 lifetime visits and 3,035 favorites. It holds a 79% like percentage. Currently, zero users are playing. The description notes that in-game items do not transfer to online accounts and that the game is no longer maintained by owner and scripter @emblazes.

Description (written by the developer; not a statement by this register)

Note: In-game items and currencies do not transfer to your online ROBLOX account! I quit. Game is not maintained and some aspects may not function as intended. 👑 Open cases 👕 Dress your character ⬆️ Level up and gain rewards 🔁 Rebirth and open more cases 👾 Jackpot OR flip your stuff ✅ Owner & Scripter @emblazes

Last updated by the developer 28 Sept 2024, 15:31 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
975,701
lifetime visits
79%
liked (2,661 👍 / 711 👎)
3,034
favourites (3.1 per 1k visits)
22 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck Master
299 R$
2x Daily Rewards
299 R$
Cheaper Upgrades
149 R$
Unobtainable Items
99 R$
x2 Chest Loot
99 R$
More Tix
79 R$
Auto-Case
79 R$
Premium
75 R$
Double Chest Rewards
69 R$
x2 XP
67 R$
x2 Gems From Cases
67 R$
Auto Sell [OP]
49 R$
x2 Speed
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Achieved Level 15 · progression32,620 · 0.00% win
Chest Breaker · other19,221 · 0.00% win
Open A Case · collection18,896 · 0.00% win
Achieved Level 40 · progression13,267 · 0.00% win
You played for 1 Hour! · other11,251 · 0.00% win
Purchase Royalty Crate · collection8,186 · 0.00% win
Achieved Level 100 · progression8,180 · 0.00% win
Winner · other6,874 · 0.00% win
Played In March ☘️ · other3,497 · 0.00% win
Met Me! · social1,857 · 0.00% win
1e21 Value · other539 · 0.00% win
Risk & Luck · other444 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked2 November 2026 — 79 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:5079no change
23 Oct 2026, 18:4879no change
14 Aug 2026, 15:4879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.