Instant Rage [BETA]
A Roblox experience owned by Apex Studios!.
Fighting & PvPENsword fightingcompetitive PvPMM2/CS:GO inspired
Description (written by the developer; not a statement by this register)
*THIS GAME NEEDS 2 PLAYERS TO START* *BOUGHT A GAMEPASS? REJOIN FOR IT TO WORK* *JOIN THIS GROUP FOR CODES! https://www.roblox.com/My/Groups.aspx?gid=2917069 * ------- Welcome to a brand new sword fighting game, loosely inspired by MM2 and CS:GO, here you can challenge your inner sword fighting skills by going head to head with other competitive players! Earn coins by killing players and buy swords! Good luck! --------------------------- FAQ: What do I do if my menu is stuck when I click play!? If your menu broke, reset and press play again How do I get twitter codes?! Join our group Apex Studios; sword codes will be posted! https://www.roblox.com/My/Groups.aspx?gid=2917069 --------------------------- Tags; sword , sword fighting , awesome , cool , fun , play , games , kill , murder , murder mystery , murder mystery 2 , knives , cs:go , counter strike , cs , upgrade , xp , experience , good game , epic , active , active game , pvp , player vs player , showdown , sword fig
Last updated by the developer 26 Feb 2017, 07:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 21:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.