American Dad! Speedrun
A Roblox experience owned by American Dad Speedrun.
AdventureENspeedrunAmerican Dadparkour
American Dad! Speedrun is an adventure experience created on 2021-04-23. The game records 1,181,486 lifetime visits and 11,076 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience. The description notes playable versions of the 2005 American Dad intro with racing mechanics and multiple levels.
Description (written by the developer; not a statement by this register)
A fully playable version of the american dad intro from 2005. Race against the clock and perfect your pathing to beat it as fast as possible! Compare times on the group wall and in our Official server! But that's not all, we have more levels on the way, gamemodes, alternative speedruns, many, many different possible endings and more! What will you find on your next run? group link: https://www.roblox.com/groups/10482984/American-Dad-Speedrun#!/about Link to the open test game: https://www.roblox.com/games/18432816934/Open-Testing-American-Dad-Speedrun Check out the Flintstones Speedrun, an entirely seperate game inspired by American Dad Speedrun: https://www.roblox.com/games/114162644098315/the-flintstones-speedrun This game is not affiliated with American Dad in any way, this is purely a fan work. All rights go to those guys.
Last updated by the developer 15 Mar 2026, 05:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:38 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:16 | 84 | no change |
| 14 Aug 2026, 14:08 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.