Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
American Dad! Speedrun

American Dad! Speedrun

A Roblox experience owned by American Dad Speedrun.

AdventureENspeedrunAmerican Dadparkour

American Dad! Speedrun is an adventure experience created on 2021-04-23. The game records 1,181,486 lifetime visits and 11,076 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience. The description notes playable versions of the 2005 American Dad intro with racing mechanics and multiple levels.

Description (written by the developer; not a statement by this register)

A fully playable version of the american dad intro from 2005. Race against the clock and perfect your pathing to beat it as fast as possible! Compare times on the group wall and in our Official server! But that's not all, we have more levels on the way, gamemodes, alternative speedruns, many, many different possible endings and more! What will you find on your next run? group link: https://www.roblox.com/groups/10482984/American-Dad-Speedrun#!/about Link to the open test game: https://www.roblox.com/games/18432816934/Open-Testing-American-Dad-Speedrun Check out the Flintstones Speedrun, an entirely seperate game inspired by American Dad Speedrun: https://www.roblox.com/games/114162644098315/the-flintstones-speedrun This game is not affiliated with American Dad in any way, this is purely a fan work. All rights go to those guys.

Last updated by the developer 15 Mar 2026, 05:16 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
1,181,486
lifetime visits
84%
liked (5,122 👍 / 1,006 👎)
11,072
favourites (9.4 per 1k visits)
23 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

For a certain strange gamer...
1,800 R$
STAN SEAL OF APPROVAL??
500 R$
You won't buy this!
100 R$
Give me too much money!
50 R$
More! More Money!
10 R$
Money for me
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good morning USA! · other25,278 · 84.8% win
Defenestration! · other6,537 · 24.2% win
Just a guy who loves adventure! · other6,107 · 12.1% win
Erm... please knock next time! · other4,592 · 0.00% win
You got your fun... · other2,482 · 24.2% win
It's Pizza Time! · other2,119 · 12.1% win
Long story short... or is it long story long? · other1,513 · 12.1% win
At what cost.. · other97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1684no change
14 Aug 2026, 14:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.