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Happy Land 🏡RP

Happy Land 🏡RP

A Roblox experience owned by MakeHappy.

RoleplayENdress upcity exploration

Happy Land 🏡RP is a roleplay experience created on 2021-04-23. It records 1,753 concurrent players, 648,174,853 lifetime visits, a 65% like percentage, and 269,969 favorites.

Description (written by the developer; not a statement by this register)

Dress beautiful, explore the city ! 🔔🔔🔔 Make sure to hit the FOLLOW button to get notified when new update! 🔔🔔🔔

Last updated by the developer 10 Sept 2026, 03:40 UTC.

1,046
playing (measured 3 Nov 2026, 10:50 UTC)
659,366,845
lifetime visits
65%
liked (41,128 👍 / 21,794 👎)
283,685
favourites (0.4 per 1k visits)
23 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3341,5349341,04613 October 20263 November 2026
500 measurements spanning 21 days, net +72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 154–1,714 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
3 Nov 2026, 10:501,046+176
3 Nov 2026, 09:50870+130
3 Nov 2026, 08:50740+69
3 Nov 2026, 07:50671+20
3 Nov 2026, 06:50651-103
3 Nov 2026, 05:50754-12
3 Nov 2026, 04:50766+85
3 Nov 2026, 03:50681+121
3 Nov 2026, 02:50560+7
3 Nov 2026, 01:50553+21
3 Nov 2026, 00:50532+12
2 Nov 2026, 23:50520-42
2 Nov 2026, 22:50562+53
2 Nov 2026, 21:50509-5
2 Nov 2026, 20:50514-151
2 Nov 2026, 19:50665-154
2 Nov 2026, 18:50819-98
2 Nov 2026, 17:50917-142
2 Nov 2026, 16:501,059-33
2 Nov 2026, 15:501,092first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Land Unlocked
599 R$
Vehicle Unlocked
599 R$
VIP
499 R$
Tool Unlocked
399 R$
House Unlocked
299 R$
Vehiche Speed Unlocked
299 R$
Music Unlocked
299 R$
Vehicle Upgrade
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6521 August 20263 November 2026
1748 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1748
Measured (UTC)% likedChange
3 Nov 2026, 10:5065no change
3 Nov 2026, 09:5065no change
3 Nov 2026, 08:5065no change
3 Nov 2026, 07:5065no change
3 Nov 2026, 06:5065no change
3 Nov 2026, 05:5065no change
3 Nov 2026, 04:5065no change
3 Nov 2026, 03:5065no change
3 Nov 2026, 02:5065no change
3 Nov 2026, 01:5065no change
3 Nov 2026, 00:5065no change
2 Nov 2026, 23:5065no change
2 Nov 2026, 22:5065no change
2 Nov 2026, 21:5065no change
2 Nov 2026, 20:5065no change
2 Nov 2026, 19:5065no change
2 Nov 2026, 18:5065no change
2 Nov 2026, 17:5065no change
2 Nov 2026, 16:5065no change
2 Nov 2026, 15:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

10,821,820
YouTube views across 5 matched videos

Most-viewed match: “If u are new to Roblox:- 🤫🤩”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.

Reddit buzz

8 posts found over the last year.

Top post: “This is genuinely a good idea coming from that one Japanese Highschool Roleplay game” — 2,439 upvotes, 128 comments in r/roblox.