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Fun with Ragdolls (DISCONTINUED)

Fun with Ragdolls (DISCONTINUED)

A Roblox experience owned by official epic gamer studios.

Fighting & PvPENfightingragdoll physicsroleplay

Description (written by the developer; not a statement by this register)

This game is now discontinued, thanks for your support. 📚 UPDATE LOG 🧾 -New Desert Map 🌵 -New Medieval Map 😠 -New ability to run people over! 🧑 -New Store! 🍞 -New ragdoll on xbox (press Y) -New character dialogue! Fun with ragdolls is a Fighting game with swords and guns, with several different maps. You can shoot or Roleplay with people or friends! A Private Server is FREE so you can play with your friends without anybody else! If you Enjoy the game feel free to Like the game! ⚠ EXPECT MANY BUGS THIS GAME IS IN DEVOLPMENT ⚠ Controls R - Ragdoll (or press ragdoll button on mobile) Arrow Keys and W A S D - Move Spacebar - Jump Left Click - Shoot or Interact. Credits: RedFluff48 - Main Scripter & Map Builder. TechBest - Play Tester & Map Builder

Last updated by the developer 29 Jan 2024, 19:13 UTC.

0
playing (measured 17 Aug 2026, 09:17 UTC)
1,547
lifetime visits
68%
liked (19 👍 / 9 👎)
20
favourites (12.9 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin
399 R$
Premium
100 R$
inf redbull
50 R$
ak-47 (pc only)
35 R$
mini gun [fixed]
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other315 · 0.00% win
collect the beans · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.