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Split

Split

A Roblox experience owned by Ripple Creek.

PuzzleENpuzzleobstacle coursephysics

Split is a puzzle experience created on 2021-04-24. It has 27,962,221 lifetime visits, 194,970 favorites, and a 64% like percentage. Currently, 3 users are playing. The description mentions Scion Labs and Split technology for solving puzzles. The game notes potential disconnections and physics issues on low-performance devices or the Microsoft Store app.

Description (written by the developer; not a statement by this register)

Welcome to Scion Labs! Here you'll be using Split technology to solve puzzles and navigate obstacles. Can you beat the odds and complete all the tests? Note: This game is subject to have its leaderboards reset with no notice. If you keep getting disconnected on join it is either a result of your internet or your save being locked as a safety measure. Wait a few minutes before trying to rejoin if the issue persists. This game may have issues with physics on low performance devices. It also has issues when run on the Microsoft store app specifically. It's something that's being looked into. You can try mitigating these issues by lowering your quality level.

Last updated by the developer 4 Jun 2026, 17:38 UTC.

3
playing (measured 10 Aug 2026, 16:38 UTC)
27,962,221
lifetime visits
64%
liked (47,119 👍 / 26,979 👎)
194,916
favourites (7.0 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mirror Mode
150 R$
Kino Mode
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lazy Bones · other19,295 · 0.00% win
Somebody Call Terry · other16,982 · 0.00% win
Freedom! · other13,244 · 0.00% win
A Long Stay · other12,417 · 0.00% win
The Queen · other7,648 · 1.0% win
Happy Wallet · collection4,326 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5264no change
23 Aug 2026, 15:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

split.fandom.com1 active editors · 718 edits
77 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.