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99% Can't Beat This Obby

99% Can't Beat This Obby

A Roblox experience owned by Amafila Group.

ObbyENdifficulty chartprogress savingcommunity updates

Description (written by the developer; not a statement by this register)

🌟Welcome To Mega Fun Difficulty Chart Obby🌟 Like = More Update Shutdown = Update 📈 Your progress saves so you can always return to the last stage you completed! 💀 Press R to reset! 🔵 Creator: qaliffah_sesat

Last updated by the developer 11 Aug 2023, 09:30 UTC.

0
playing (measured 13 Aug 2026, 20:48 UTC)
66,619
lifetime visits
49%
liked (56 👍 / 58 👎)
102
favourites (1.5 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
HyperlaserGun
399 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome37,815 · 100.0% win
You Beat Effortless Difficulty! · progression10,573 · 0.00% win
You Beat Easy Difficulty! · progression6,536 · 0.00% win
You Beat Medium Difficulty! · progression3,210 · 0.00% win
You Beat Hard Difficulty! · progression934 · 0.00% win
You Beat Difficult Difficulty! · progression442 · 0.00% win
You Beat Challenging Difficulty! · progression395 · 0.00% win
You Beat Intense Difficulty! · progression238 · 0.00% win
You Met qaliffah_sesat · other134 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.