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The Trespass

The Trespass

A Roblox experience owned by kanashii.

HorrorENhorrorparanormal investigationjump scare

Description (written by the developer; not a statement by this register)

This game is bad check out my other games in the groups like Ro-Media, Sijjin, and Work From Home. Sorry to disappoint all of you! Play on PC with the highest quality setting for better experience! Compatible with mobile. Up to 5 players in multiplayer mode. Game is new, expect bugs. Do give me feedbacks and like the game if you enjoyed! Backstory: You're a YouTuber who posts paranormal contents in your YouTube channel. Tonight, you will be trespassing the Old Cha.gi Hospital and capture paranormal activities using 3 pair of camera and camera stands, and your phone, good luck! Hint: If the pontianak blocks your way, you have to chase them out. Good luck! Keybinds: Phone Light: F Main Menu: M Sprint: LShift

Last updated by the developer 21 Apr 2023, 08:58 UTC.

0
playing (measured 11 Aug 2026, 03:38 UTC)
99,545
lifetime visits
41%
liked (261 👍 / 368 👎)
2,568
favourites (25.8 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black And White Mode
50 R$
Night Vision Mode
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome41,872 · 0.00% win
You finished The Trespass Part 1 · progression4,619 · 0.00% win
You read all the notes! · collection356 · 0.00% win
Ghost Hunter · other63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.