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Force Battles [Beta]

Force Battles [Beta]

A Roblox experience owned by Rainbo's Group.

Fighting & PvPENphysics-based combatsingle-player modebeta release

Description (written by the developer; not a statement by this register)

Use your force powers to throw objects (or people) around and cause a ton of chaos! Level up and obtain crystals to upgrade your stats and become even more powerful! Will you be the greatest force wielder? If you prefer to fight against bots, hop onto single-player mode and get handy controls over your game. Vip server owners also get access to the controls while keeping the multiplayer option. This game is currently in Beta! Expect a few bugs and glitches here and there. This game supports Premium Benefits! Here's the list: - 3 Custom Money Particle Shapes - 1 Custom Money Face - Free 15 Particle Rate Upgrade

Last updated by the developer 19 May 2023, 22:05 UTC.

0
playing (measured 12 Aug 2026, 09:33 UTC)
7,793
lifetime visits
68%
liked (88 👍 / 42 👎)
319
favourites (40.9 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLIMITED POWER
10,000 R$
Epic Face
200 R$
Mega Particles
100 R$
Flashy Hair Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Force Battles! · welcome4,548 · 0.00% win
Level 5 · progression602 · 0.00% win
Level 10 · progression76 · 0.00% win
Level 15 · progression15 · 0.00% win
Level 20 · progression9 · 0.00% win
Pesterer of Signs · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.