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A Regular Mall [2.3.9]

A Regular Mall [2.3.9]

A Roblox experience owned by [ swagmasters ].

Social & hangoutENsocial hangoutshoppingroleplay

Description (written by the developer; not a statement by this register)

Welcome to A Regular Mall! Hang out, buy cool and strange products from different stores, do odd jobs, and explore! [ Info ] 10 Moners every minute R to ragdoll Equip gamepasses via the in game menu [ ARCHIVES ] (pre 3.0.0 https://www.roblox.com/games/10141594184) (pre 2.0.0 https://www.roblox.com/games/10141900975)

Last updated by the developer 17 Jun 2026, 10:47 UTC.

0
playing (measured 11 Aug 2026, 10:53 UTC)
241,961
lifetime visits
90%
liked (1,145 👍 / 122 👎)
4,586
favourites (19.0 per 1k visits)
25 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Friend Launcher
44 R$
A Regular News Show
34 R$
Text Sign
18 R$
Image Sign
18 R$
Telescope
16 R$
Friend
16 R$
Lantern
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Successful Transaction · other42,312 · 100.0% win
Meet the Owner · other19,856 · 100.0% win
The Yoinky · other7,967 · 0.00% win
The Hiding Spot · other3,491 · 0.00% win
Fishing Season · other3,303 · 0.00% win
Tax Fraudn't · other3,060 · 0.00% win
Kaboomy · other2,620 · 0.00% win
What Was That? · other1,825 · 0.00% win
That Wasnt a Fish · secret719 · 0.00% win
Moonson · other568 · 0.00% win
Sunson · other525 · 0.00% win
Stonks · other317 · 0.00% win
BIG Money · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.