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The Severance

The Severance

A Roblox experience owned by Dread Development.

HorrorENpsychological horrormultiple endingsjump scares

The Severance is a horror experience created on 2021-04-25. It has accumulated 1,026,040 lifetime visits and 48,609 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description identifies it as a psychological horror title with multiple endings, featuring jump scares and flashing lights. Credits are attributed to Evan5680, Rovitogaming, and Awesomekitty956.

Description (written by the developer; not a statement by this register)

The Severance is a psychological horror game where your daily routine goes off-script. Multiple endings are available. WARNING: This game contains jump scares, loud noises, and flashing lights. Max graphics and headphones are highly recommended. All music is copyright-free :) CREDITS: Ideas/Story/Building - Evan5680 Development/Scripting - Rovitogaming Building Assistance - Awesomekitty956 Special Thanks - TootsMcSweeney, Mateithelatte & winterpuppy8

Last updated by the developer 4 Aug 2024, 22:12 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
1,026,040
lifetime visits
96%
liked (14,023 👍 / 562 👎)
48,608
favourites (47.4 per 1k visits)
25 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Truth · other210,224 · 80.0% win
Denial · other183,049 · 60.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2296no change
14 Aug 2026, 15:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.