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(UPDATE) get a snack at 1 AM V:1.0

(UPDATE) get a snack at 1 AM V:1.0

A Roblox experience owned by GameStyle Industries.

HorrorENfan-madehorrorsimulation

Description (written by the developer; not a statement by this register)

(btw this game was made almost 2 years ago it is the first gasa1 game to exist. so dont talk about the other guys one ik its better but still) you wake up feeling hungry so you go and get a snack at the store (FAN MADE VERSION OF https://www.roblox.com/games/6165106805/get-a-snack-at-4-am?refPageId=207b19f5-e0c4-4fcc-9444-3a34272f49fc) ALT ENDING https://www.roblox.com/games/5746505357/ALT-UNIVERSE new game https://www.roblox.com/games/8068183900/Get-A-Snack-At-1-Am-Reimagined

Last updated by the developer 9 Feb 2023, 11:42 UTC.

0
playing (measured 11 Aug 2026, 14:03 UTC)
333,891
lifetime visits
49%
liked (662 👍 / 685 👎)
2,213
favourites (6.6 per 1k visits)
25 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

If you buy this you are insane
10,000 R$
If you buy this you are on your way to insanity
5,000 R$
Hi
1,000 R$
GO LD DONATION
485 R$
large donation
300 R$
donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the unknown badge of 100 thousands *UNOBTAINABLE* · other40,388 · 0.00% win
1K TROPHY *Unobtainable* · other565 · 0.00% win
Owner Given Badge (RARE) · other0 · 0.00% win
You met Jack! (Head Developer) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.