Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[FNF] [Friday Night Funkin] Escape from FNF Obby

[FNF] [Friday Night Funkin] Escape from FNF Obby

A Roblox experience owned by The FNF Fan Group Of Roblox.

Music & rhythmENFriday Night Funkin'ObbyRoleplay

Description (written by the developer; not a statement by this register)

[ORIGINAL GAME CREDITS]: ninja_muffin99 - Programming PhantomArcade3k and evilsk8r - Artists kawaisprite - Music ⭐ Favorite and 👍 Like the game! 😇 Make sure to join fan group! 😁 TAGS: FNF , fnf roleplay , basically fnf , roblox fnf , roblox fnf roleplay , FNF , fnf roleplay , basically fnf , roblox fnf , roblox fnf roleplay , FNF , fnf roleplay , basically fnf , roblox fnf , roblox fnf roleplay , FNF , fnf roleplay , basically fnf , roblox fnf , roblox fnf roleplay , FUNKY FRIDAY , friday night funkin' , fnf rp , fnf cart ride, funky

Last updated by the developer 9 Apr 2022, 08:08 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
297,845
lifetime visits
37%
liked (188 👍 / 314 👎)
927
favourites (3.1 per 1k visits)
26 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
1,250 R$
Magic Fly Carpet
995 R$
Admin
595 R$
VIP
99 R$
Gravity Coil
75 R$
Speed Coil
75 R$
Boombox
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome182,823 · 0.00% win
Finished the obby! · progression695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.