Super Hero Power Tycoon!
A Roblox experience owned by Tato-Boy Tycoons.
TycoonENsuperherotycoonbase-building
Super Hero Power Tycoon! is a Roblox experience created on April 26, 2021. The game has accumulated 23,053,588 lifetime visits and holds 19,927 favorites. Currently, zero users are playing. The title maintains a 72% like percentage. No specific genre classification is recorded in the data.
Description (written by the developer; not a statement by this register)
[OVERHAUL] New GUI, New Powers, fixed weapons, new morphs, Rebirthing, and much more! This was a huge update and Ive been working by myself so if you guys find any bugs Im sorry! Please report them to me and Ill do my best to fix the asap. (If gamepasses dont load, rejoin after your purchase, go to gamepass shop and toggle them off and then back on and theyll work!) Join the group for a free 5k in-game starting funds in any of our games! Enjoy being one of your favorite super heros, and use the tools & powers 🎆 that they would! Build your base 🏰, and be the strongest 💪 of them all! P.S. There's a Badge at the end of every Tycoon! I really hope you enjoy the game, and thanks so much for playing! Be sure to Thumbs Up 👍& Favorite 🌟! You rock!
Last updated by the developer 15 Apr 2026, 21:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.