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Oomer1's Difficulty Chart Obby

Oomer1's Difficulty Chart Obby

A Roblox experience owned by OOM GAMES INC..

ObbyENparkourwall jumpdifficulty progression

Description (written by the developer; not a statement by this register)

(📰Version 3.35) 🔔 Join the group or follow the game to be notified when I update https://www.roblox.com/groups/4404793/OOM-GAMES-INC 📜 Made by: oomer1 tags: obby, difficulty chart, hard, easy, wall jump, parkour, stages, difficulty chart obby, difficult, ODCO, DCO, open world, map, impossible

Last updated by the developer 24 Apr 2024, 02:34 UTC.

0
playing (measured 12 Aug 2026, 12:48 UTC)
2,254
lifetime visits
65%
liked (13 👍 / 7 👎)
28
favourites (12.4 per 1k visits)
27 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Coil
500 R$
Jump Coil
400 R$
Heal Coil
300 R$
Speed Coil
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing · welcome1,039 · 100.0% win
Cakewalk · progression145 · 0.00% win
Peaceful · progression101 · 0.00% win
Easy · progression76 · 0.00% win
Normal · progression39 · 0.00% win
Moderate · progression23 · 0.00% win
Challenging · progression19 · 0.00% win
Difficult · progression14 · 0.00% win
Hard · progression13 · 0.00% win
Completed The Obby · progression8 · 0.00% win
Advanced · progression5 · 0.00% win
Insane · progression5 · 0.00% win
Pain · progression4 · 0.00% win
Extreme · progression4 · 0.00% win
Impossible · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.