[FREE UGC] UGC RACE OR DIE!
A Roblox experience owned by $ Moolah.
ObbyENraceobbyugc rewards
[FREE UGC] UGC RACE OR DIE! is an obby experience created on 2021-04-28. The game has accumulated 3,768,105 lifetime visits and 228,777 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description indicates gameplay involves running to blocks and collecting tags, with premium benefits including speed boosts and coin generation.
Description (written by the developer; not a statement by this register)
Join for perks! | (OP speed boost AND win boost) https://www.roblox.com/groups/10540172 Game Rules: 🏃♂️ Run to a block with the image 🤚 Wait until the other blocks re-appear and go forwards to the trophy 🥇 Be the first to get to the trophy and win 🏷️ Collect rare and exclusive tags to display over your head Like 👍 and favorite ⭐ the game and join the group for benefits and to show your support! ⭐ Premium Benefits: Double wins, HUGE speed boost, 15 coins per minute in the AFK zone, and bonus coins in the shop UGCs displayed and rewarded in the game are exclusive to the in-game environment and will not be added to your Roblox inventory. Tags: obby, hard obby, tower of hell, toh, math block race, math race, math color race, math block, color block, climb, fun, tower, rainbow, block, math, race, color, free ugc, FREE AVATAR ITEMS, free limited, premium benefits, race or die
Last updated by the developer 28 Jun 2026, 03:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:53 | 93 | no change |
| 24 Aug 2026, 03:52 | 93 | no change |
| 14 Aug 2026, 03:51 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.