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The Day ROBLOX Died

The Day ROBLOX Died

A Roblox experience owned by Carlos' Creations.

RoleplayENnarrativealternate-historydecision-based

Description (written by the developer; not a statement by this register)

February 12th, 2013. The co-founders of Roblox are at conflict over what should happen to the platform. Will ROBLOX become a game engine, or stay a blocky sandbox? Ultimately, your actions will decide what happens. ⚠️This game is fictional and does not represent the thoughts, feelings, or vision of any real person.

Last updated by the developer 13 Oct 2024, 15:01 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
20,812
lifetime visits
77%
liked (337 👍 / 101 👎)
667
favourites (32.0 per 1k visits)
28 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Beat Easy Mode · progression5,651 · 0.00% win
You Beat Hard Mode · progression312 · 0.00% win
You Beat Impossible Mode · progression245 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7716 August 2026 — 77 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:3877no change
16 Aug 2026, 08:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.