The Day ROBLOX Died
A Roblox experience owned by Carlos' Creations.
RoleplayENnarrativealternate-historydecision-based
Description (written by the developer; not a statement by this register)
February 12th, 2013. The co-founders of Roblox are at conflict over what should happen to the platform. Will ROBLOX become a game engine, or stay a blocky sandbox? Ultimately, your actions will decide what happens. ⚠️This game is fictional and does not represent the thoughts, feelings, or vision of any real person.
Last updated by the developer 13 Oct 2024, 15:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 08:38 | 77 | no change |
| 16 Aug 2026, 08:36 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.