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STH FPS Testing

STH FPS Testing

A Roblox experience owned by Mumbling Man Fanclub.

ShooterENFPSTestingWork-In-Progress

Description (written by the developer; not a statement by this register)

This game is Very Work-In-Progress. Join the Group to get notified for updates! roblox.com/groups/10476257/Mumbling-Man-Fanclub#!/about Expect bugs. Gamepasses: roblox.com/games/6743326634/STH-FPS-Testing#!/store [SCROLL DOWN] FPS Testing game. [SPACE] - Jump [SPACE] + [SPACE] - Double Jump [SPACE] + [SPACE] - Dash to target (NEEDS TARGET) [X] - Boost [W] - Walk Forward [A] - Walk Left [S] - Walk Back [D] - Walk Right

Last updated by the developer 12 Jun 2021, 11:28 UTC.

0
playing (measured 18 Aug 2026, 20:04 UTC)
333
lifetime visits
80%
liked (4 👍 / 1 👎)
7
favourites (21.0 per 1k visits)
29 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
750 R$
Tips
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MR KRABS · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.522 August 2026 — 83 % liked24 October 2026 — 80 % liked22 August 202624 October 2026
2 measurements spanning 63 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:5180-3
22 Aug 2026, 06:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.