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Hold the Flag!

Hold the Flag!

A Roblox experience owned by zGames.

MinigamesENcapture the flagminigamecompetitive

Hold the Flag! is a minigame created on 2021-04-29. It has recorded 2,334,330 lifetime visits. The experience holds a 64% like percentage and 2,889 favorites. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Hold the Flag! Your goal is to hold the one and only flag more than everyone else for each round. The player with the most seconds wins! Getting tired of this game? Check out some previous games: https://www.roblox.com/games/6160139406/TUWIII https://www.roblox.com/games/5637866415/2PAT [UPDATES]: 5/2/21 Erased all old highest seconds amounts since it was being abused in some servers, now there has to be a certain amount of players for that number to update into your stats. Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 14 Jan 2025, 21:56 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
2,334,330
lifetime visits
64%
liked (977 👍 / 549 👎)
2,886
favourites (1.2 per 1k visits)
29 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Hold the Flag! · welcome825,446 · 0.00% win
10 KOs · progression203,311 · 0.00% win
1 Minute Holding Flag · other117,838 · 0.00% win
50 KOs · progression74,592 · 0.00% win
2 Minute Holding Flag · other73,938 · 0.00% win
1,000 KOs · progression4,136 · 0.00% win
25 Spree · other1,172 · 0.00% win
You Killed the Creator · progression179 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.