Paralysis
A Roblox experience owned by MorbidStudios.
HorrorENhorrorsleep paralysisfnaf inspired
Paralysis is a horror experience created on 2021-04-29. It has recorded 3,264,063 lifetime visits and 84,873 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The title falls under the horror genre.
Description (written by the developer; not a statement by this register)
- Sleep Paralysis - > Inspired by FNAF and BoogeyMan >You're conscious but unable to move or speak, while in the Paralysis the person may hallucinate. >Supports PC, Xbox, Mobile and VR >Credits: MorbidalDev: Scripter/Animator/Builder Felix: Characters ParakeetGod: Tester *Join the community server for updates and SneakPeaks!* *Join MorbidGames:* https://www.roblox.com/groups/6572113/Morbid-Games#!/about TAGS: Horror, Sleep Paralysis
Last updated by the developer 27 Aug 2025, 13:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:07 | 79 | no change |
| 14 Aug 2026, 05:07 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.