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Paralysis

Paralysis

A Roblox experience owned by MorbidStudios.

HorrorENhorrorsleep paralysisfnaf inspired

Paralysis is a horror experience created on 2021-04-29. It has recorded 3,264,063 lifetime visits and 84,873 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The title falls under the horror genre.

Description (written by the developer; not a statement by this register)

- Sleep Paralysis - > Inspired by FNAF and BoogeyMan >You're conscious but unable to move or speak, while in the Paralysis the person may hallucinate. >Supports PC, Xbox, Mobile and VR >Credits: MorbidalDev: Scripter/Animator/Builder Felix: Characters ParakeetGod: Tester *Join the community server for updates and SneakPeaks!* *Join MorbidGames:* https://www.roblox.com/groups/6572113/Morbid-Games#!/about TAGS: Horror, Sleep Paralysis

Last updated by the developer 27 Aug 2025, 13:45 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
3,264,063
lifetime visits
79%
liked (11,187 👍 / 2,919 👎)
84,883
favourites (26.0 per 1k visits)
29 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pre-Order
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Friday · other4,300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0779no change
14 Aug 2026, 05:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.