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☕️CAPPUCCINO ASSASSINO (SCARY OBBY!)

☕️CAPPUCCINO ASSASSINO (SCARY OBBY!)

A Roblox experience owned by S1gma Boy Studio.

ObbyENobbyscarybrainrot memes

Description (written by the developer; not a statement by this register)

☕️CAPPUCCINO ASSASSINO (SCARY OBBY!) 📦If you enjoy the game please leave a like and favorite Thanks :DD💟 Join my group for free gear! https://www.roblox.com/communities/175627897/S1gma-Boy-Studio#!/about 🎬Tags (Ignore): Italian Brainrot Ai Animals Memes, Bombardiro Crocodilo, Tralalero Tralala, Tung Tung Tung Sahur, Br Br Patapim, Ballerina Capuccina, Boneca Ambaladu, Odindindun, Cappuccino Assassino, Glorbo Fruttodrillo, Burbaloni Luliloli, Trulimero Trulichina, Lirili Larila, La Vaca Saturno Saturnita, Bobritto Banditto

Last updated by the developer 30 Jul 2025, 18:26 UTC.

0
playing (measured 12 Aug 2026, 10:51 UTC)
159,062
lifetime visits
70%
liked (78 👍 / 33 👎)
237
favourites (1.5 per 1k visits)
22 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Telekenesis
399 R$
FLYING CLOUD!
399 R$
GodlyBlast
399 R$
GrappleHook
250 R$
INVISIBLE CAPE!
250 R$
LaserGun
250 R$
BODY SWAP POTION!
200 R$
PortalGun
200 R$
GRAB HAND!
200 R$
SPEED COIL!
150 R$
PINATAMOUNT!
150 R$
SPACE SHIP!
150 R$
GRAVITY COIL!
150 R$
KNIFE!
100 R$
HEART BALLOON!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome51,605 · 0.00% win
WINNER! · progression2,598 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.