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🔴TNTDynamite's Space Station🔴

🔴TNTDynamite's Space Station🔴

A Roblox experience owned by TNTDynamite Incorporated.

RoleplayENsci-fispace stationsimulation

Description (written by the developer; not a statement by this register)

🔴Welcome aboard TNTDynamite's Space Station — a legendary spacecraft that's been soaring through the stars for years!🔴 🔴Commissioned by the TNTDynamite Corporation, this high-tech vessel houses both a luxury resort and a fully equipped facility, all powered by the Red Dwarf Plasma Sphere Reactor (Codename: M-203V). This powerful reactor supplies massive amounts of energy to both Earth and the station itself.🔴 🔴But what if something were to go wrong? What if the ship were to be destroyed... or worse, obliterated? The consequences could be catastrophic. It’s up to you to stop a total meltdown and save everything.🔴 🔴© TNTDynamite Incorporated 2026🔴 🔴Tags (ignore): core, core game, cores, power, power core, computer, computer core, energy, energy core, fusion, fusion core, nuclear, nuclear core, laser, power generation, tnt, dynamite, space station, red, virtual, trending, roleplay🔴

Last updated by the developer 7 Aug 2026, 10:54 UTC.

0
playing (measured 11 Aug 2026, 20:33 UTC)
7,982
lifetime visits
71%
liked (70 👍 / 28 👎)
141
favourites (17.7 per 1k visits)
30 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔴Instant Meltdown Access🔴
200 R$
🔴[COMING SOON] Instant Freezedown Access🔴
200 R$
🔴Speed Coil🔴
40 R$
🔴Gravity Coil🔴
30 R$
🔴Flashlight🔴
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔴Welcome🔴 · welcome2,386 · 0.00% win
🔴Reactor Startup🔴 · progression1,152 · 0.00% win
🔴Experience a Reactor Meltdown🔴 · progression590 · 0.00% win
🔴Shutdown Success🔴 · progression275 · 0.00% win
🔴You Met The Creator🔴 · other267 · 0.00% win
🔴Reactor Shutdown Failure🔴 · progression225 · 0.00% win
🔴Startup Failure🔴 · other133 · 0.00% win
🔴Emergency Evacuation🔴 · progression1 · 0.00% win
🔴[COMING SOON] Experience a Reactor Freezedown🔴 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7117 August 2026 — 71 % liked16 October 2026 — 71 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:2171no change
17 Aug 2026, 14:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.