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Tieste Cafe V2

Tieste Cafe V2

A Roblox experience owned by Tiesté.

RoleplayENcafe simulationjob roleplaymanagement

Description (written by the developer; not a statement by this register)

🎉Welcome to Tieste! 🎉 🔨We hope to see professional workers and work!🔨 ------------------------------------------------------------------------ 🎈Remember to join out group to stay in touch with us! https://web.roblox.com/groups/10553106/Steaming-Mugs-Cafe-TM#!/about🎈 🥇Promotions are given to Hard Workers, and showing Kindness, benefiting our café, and outstanding.🥇 📨 Want to send us feedback? Please send it on the group wall or any suggestions for our future look!📨 -------------------------------------------------------------------------- 👑Want a Job? Applications are now ready yet! But you can always let us know on the group wall and we will decide if we will want you! 👑 📢Latest Update📢 TEMP CAFE WE ARE WORKING ON ADDING MORE

Last updated by the developer 10 Dec 2022, 16:51 UTC.

0
playing (measured 12 Aug 2026, 11:00 UTC)
1,640
lifetime visits
75%
liked (18 👍 / 6 👎)
15
favourites (9.1 per 1k visits)
30 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INSTANT 📋| Shift Leader [HR]
800 R$
INSTANT 📋| Staff Assistant
325 R$
INSTANT 🥤| Junior Barista
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Steaming Mugs! · welcome61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.